The goal of this series of tutorials is to provide an approach to draw natural elements in pixel art style.
In this tutorial, I’ll walk you through the detailed steps of how I created the painting of this dungeon entrance door.
An isometric view is a perspective in which all 3D objects have the same scale and the same point of view regardless of their location and distance. It is quite popular in pixel art thanks to this particularity – you can duplicate an object in your scene without changing its size.
The goal of this article is to help you with the process of character design. We will talk about a character I conceived for my next game, and I’ll show you everything behind every step of the creation, from the first concepts to the final result.
In this tutorial I’ll share my approach to colors: how I use them to set the atmosphere and the mood in a scene, and how I experiment with them.
The following are some tools and techniques I use regularly when drawing pixel art. I hope everyone, regardless of skill level, can find something new and useful to try out.
In this article, I am going to teach you how to make your own animations in Aseprite.