SharpCL
SharpCL example
In this post we will write a simple Windows UWP application that use SharpCL, an easy to use OpenCL .NET open source library. We will see how to apply some effects to an image, using the GPU to perform all Read more…
In this post we will write a simple Windows UWP application that use SharpCL, an easy to use OpenCL .NET open source library. We will see how to apply some effects to an image, using the GPU to perform all Read more…
In this post we will see how to read the input from the touch screen and we will begin to lay out the structure of a small vertical-scrolling shoot ’em up game. The touchscreen library To control the touchscreen Read more…
In the last few months, my job has left me no free time to take care of this blog as much as I wanted. But, on a positive note, I can release some of the work we’ve done as an Read more…
With this post we will complete (at least for now) the development of the #DIYConsole graphics library. In earlier posts we have written all the functions that we need; what we must do now is checking the performance of our Read more…
The goal of this post is to add to the #DIYConsole graphics library the functions to display on the screen characters and text. To draw a text string we need a font, i.e. a set of graphically related glyphs. Typically, Read more…
The term sprite refers to a two-dimensional bitmap image, designed to be part of a larger scene (the “background”). Originally, when processors were not yet powerful enough to handle them, sprites were composited with the background using dedicated hardware. Background Read more…
In this post we will write some functions to draw geometric shapes. We will see how to draw lines, rectangles, triangles and circles. Other shapes, such as curves, ellipses, rounded rectangles, polygons, etc. will be the subject of another post Read more…
In the previous post we started writing the #DIYConsole graphics library, beginning from the initialization of the hardware. In this post we will finally begin to draw something on the screen! Among other things, we have seen that the display Read more…
Starting from this post, we will begin to develop the #DIYConsole graphics library. Adafruit provides ready to use graphics libraries for their products. They are great libraries, but not very suitable for high performance applications such as games, so we Read more…
Welcome to the first of a series of posts about bulding a handheld game console, the #DIYConsole! I still don’t know exactly where this project will go. Many decision will be made along the way, but what really matters is to learn as much as possible from this experience.
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